AI Insights · Timothy · July 2024
Top 5 Free-to-Play Games on iOS in Australia for Q2 2024
Discover the performance of the top 5 free-to-play games on iOS in Australia for Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 free-to-play games on iOS in Australia showcased interesting trends in downloads, revenue, and active users. Here’s a closer look at their performance:
Lightning Link Casino Slots from Product Madness saw a stable revenue stream, starting at around $619K in the first week of April and fluctuating slightly before peaking at $605K in mid-June. Downloads remained consistent, averaging around 3K per week with a slight dip in June. Weekly active users were steady, hovering around 23K to 24K throughout the quarter.
Roblox by Roblox Corporation exhibited a robust performance with revenue starting at $583K in early April, dipping slightly mid-quarter, and finishing strong at $567K in late June. The app maintained a steady download rate, with weekly figures mostly ranging between 16K and 21K. Active users showed an upward trend, climbing from 852K in early April to nearly 928K by the end of June.
Royal Match from Dream Games experienced moderate revenue fluctuations, beginning at $324K in early April, dipping to $263K by the end of the month, and then recovering to about $294K in late June. Download numbers showed a declining trend, starting at around 12K per week and falling to approximately 6.6K by the end of June. Active users remained relatively stable, averaging around 190K throughout the quarter.
Candy Crush Saga by King had a consistent revenue stream, starting at $321K in early April, experiencing minor fluctuations, and ending at $302K in late June. Downloads were relatively stable, averaging around 7K per week. The game maintained a weekly active user base of around 83K to 95K throughout the quarter.
MONOPOLY GO! from Scopely, Inc. showed variable revenue trends, starting at $263K in early April, dipping to $193K in late May, and rising to $241K by the end of June. Downloads started strong at 12K in early April, dipped in May, and recovered to about 10.5K by late June. Active users remained consistent, averaging around 45K per week.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.